//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 CameraPositionVS;
//   float2 DecalBlendInterval;
//   float3 DecalLocalBinormal;
//   float3 DecalLocalNormal;
//   float3 DecalLocalTangent;
//   float3 DecalLocation;
//   float4x4 DecalMatrix;
//   float2 DecalOffset;
//   float4 InvMaxTesselationLevel_ZScale;
//   float4 InvTerrainSize_SectionBase;
//   float4 lightPositionAndInvRadius;
//   float4 lightmapCoordinateScaleBias;
//   float4x4 LocalToView;
//   float4x4 LocalToWorld;
//   float3 TemporalAAParameters;
//   float3 TerrainLayerCoordinateOffset;
//   float4 TerrainlightmapCoordinateScaleBias;
//   float4 TessellationDistanceScale;
//   float4x4 ViewProjectionMatrix;
//
//
// Registers:
//
//   Name                               Reg   Size
//   ---------------------------------- ----- ----
//   ViewProjectionMatrix               c0       4
//   CameraPositionVS                   c4       1
//   LocalToWorld                       c6       4
//   DecalMatrix                        c10      4
//   LocalToView                        c14      4
//   TemporalAAParameters               c18      1
//   DecalLocation                      c19      1
//   DecalOffset                        c20      1
//   DecalLocalBinormal                 c21      1
//   DecalLocalTangent                  c22      1
//   DecalLocalNormal                   c23      1
//   DecalBlendInterval                 c24      1
//   lightmapCoordinateScaleBias        c25      1
//   TerrainlightmapCoordinateScaleBias c26      1
//   TerrainLayerCoordinateOffset       c27      1
//   InvMaxTesselationLevel_ZScale      c28      1
//   InvTerrainSize_SectionBase         c29      1
//   TessellationDistanceScale          c30      1
//   lightPositionAndInvRadius          c31      1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c32, 0, -1, 256, -32768
    def c33, 16384, 16384, 0.5, 0
    def c34, 8192, 8192, 0, 0
    def c35, 4096, 4096, 0, 0
    def c36, 0, 4096, 0, 0
  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_color o0.xyz
    dcl_color1 o1
    dcl_texcoord o2.xyz
    dcl_texcoord1 o3
    dcl_texcoord2 o4.xy
    dcl_texcoord4 o5.xyz
    dcl_texcoord5 o6
    dcl_texcoord6 o7
    dcl_texcoord7 o8
    dcl_position o9
    mad r0.x, v2.w, c32.z, v2.z
    add r0.x, r0.x, c32.w
    frc r0.z, v2.x
    add r0.z, -r0.z, v2.x
    mova a0.x, r0.z
    rcp r0.z, c32[a0.x].y
    mad r0.w, v0.w, c32.z, v0.z
    add r0.w, r0.w, c32.w
    mul r0.yw, r0.xxzw, c28.y
    mul r1.xy, c28.x, v0
    mul r1.z, r1.y, c15.z
    mad r1.z, c14.z, r1.x, r1.z
    mad r1.z, c16.z, r0.w, r1.z
    add r1.z, r1.z, c17.z
    mov r2.x, c32[a0.x].x
    mad r1.z, r1.z, c30.x, -r2.x
    mul_sat r0.z, r0.z, r1.z
    lrp r1.z, r0.z, r0.y, r0.w
    mul r2, r1.y, c7
    mad r2, c6, r1.x, r2
    mad r1.xy, r1, c26, c26.wzzw
    mad o4.xy, r1, c25, c25.wzzw
    mad r1, c8, r1.z, r2
    add r1, r1, c9
    add r3.xyz, -r1, c31
    mul r4.xy, r3, c28.zwzw
    mov r4.z, r3.z
    mul o6.xyz, r3, c31.w
    dp3 r3.x, r4, c6
    dp3 r3.y, r4, c7
    dp3 r3.z, r4, c8
    mul r4.xy, c28.y, v1
    mov r4.zw, c32_abs.xyyx
    dp3 r0.y, r4.yzww, r4.yzww
    rsq r0.y, r0.y
    mul r5.xyz, r0.y, r4.ywzw
    nrm r6.xyz, r4.zwxw
    mul r4.xyz, r5.zxyw, r6.zxyw
    mad r4.xyz, r6.yzxw, r5, -r4
    mul r7.xyz, r4, c22.zxyw
    mad r7.xyz, r4.zxyw, c22, -r7
    dp3 r0.y, r7, r7
    rsq r0.y, r0.y
    mul r7.xyz, r0.y, r7
    mul r8.xyz, r4.zxyw, r7
    mad r7.xyz, r4.yzxw, r7.yzxw, -r8
    dp3 o5.x, r7, r3
    mul r8.xyz, r4, c21.zxyw
    mad r8.xyz, r4.zxyw, c21, -r8
    dp3 r0.y, r8, r8
    rsq r0.y, r0.y
    mul r8.xyz, r0.y, r8
    mul r9.xyz, r4.zxyw, r8
    mad r8.xyz, r4.yzxw, r8.yzxw, -r9
    dp3 o5.y, r8, r3
    dp3 o5.z, r4, r3
    mad r0.x, r0.x, c28.y, -r0.w
    mad r0.z, r0.x, r0.z, r0.w
    mad r2, c8, r0.z, r2
    add r2, r2, c9
    mov r3.x, c28.x
    mad r0.xy, v0, r3.x, c29.zwzw
    add o2.xyz, r0, c27
    mov r0.xy, c32
    mad r0, c19.xyzx, r0_abs.yyyx, r0_abs.xxxy
    add r0, -r0, r2
    mul r2.xy, r0.y, c11
    mad r0.xy, c10, r0.x, r2
    mad r0.xy, c12, r0.z, r0
    mad r0.xy, c13, r0.w, r0
    add r0.xy, -r0, c20
    add o3.xy, r0, c33.z
    add r0.x, c24.x, c24.y
    mul r0.x, r0.x, c33.z
    add r0.y, -c24.x, c24.y
    rcp r0.y, r0.y
    mul r0.x, r0.y, r0.x
    nrm r2.xyz, r4
    dp3 r0.z, c23, r2
    mad r0.x, r0.z, r0.y, -r0.x
    add_sat o3.z, r0.x, c33.z
    add r0.xyz, c19, -v0
    dp3 o3.w, r0, c23
    dp3 o1.x, r6, r7
    dp3 o1.y, r6, r8
    mul r0.xyz, r4.yzxw, r5
    mad r0.xyz, r5.zxyw, r4.zxyw, -r0
    dp3 r0.x, r0, r6
    mul r0.yzw, r6.xyzx, r4.xzxy
    mad r0.yzw, r4.xyzx, r6.xzxy, -r0
    mul r0.xyz, r0.x, r0.yzww
    nrm r2.xyz, r0
    dp3 o1.z, r2, r7
    dp3 o1.w, r2, r8
    mad r0.xyz, r1, -c4.w, c4
    mul r0.xy, r0, c28.zwzw
    dp3 r2.x, r0, c6
    dp3 r2.y, r0, c7
    dp3 r2.z, r0, c8
    dp3 o7.x, r7, r2
    dp3 o7.y, r8, r2
    dp3 o7.z, r4, r2
    mov o0.xyz, r4
    mov o6.w, c32.x
    mov o7.w, -c32.y
    mul r0, r1.y, c1
    mad r0, c0, r1.x, r0
    mad r0, c2, r1.z, r0
    mad r0, c3, r1.w, r0
    mul r1.x, r0.w, c18.z
    mad r0.xy, r1.x, c18, r0
    mov r12, r0
    mov o9, r0
 texldl r11, c253.z, s0
 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
 mov o8, r12

// approximately 119 instruction slots used
 

